AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Ecuador Q4 2021
Explore the performance of the top 5 boxing games on a unified platform in Ecuador during Q4 2021, including key metrics like weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games in Ecuador showed varied performance on a unified platform, combining data from both iOS and Android. Let's dive into the details of their weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight experienced fluctuations in its weekly revenue, peaking at around $191 in the last week of September before gradually decreasing and then stabilizing around $65 by the end of December. Weekly downloads saw a decline from 295 in late September to a low of 52 in early November, but rebounded to 295 by the final week of December. Active users also showed a downward trend initially, dropping from 1.1K in late September to 420 in late November, before recovering to 926 at the end of December.
WWE Mayhem demonstrated a significant increase in weekly revenue, starting from just $5 in late September and reaching $217 in the first week of November. This was followed by a drop, with revenue settling at around $8 by the end of December. Weekly downloads consistently increased, starting at 269 in late September and peaking at 470 by the end of December. Active users mirrored this trend, rising from 934 in late September to 1.2K by the end of December.
Real Boxing: KO Fight Club maintained stable weekly revenue throughout the quarter, hovering around $15 to $25. Downloads showed a slight upward trend, moving from 55 in late September to 87 by the end of December. Active users remained relatively consistent, with a minor decrease from 438 in late September to 369 by the end of December.
Topps® WWE SLAM: Card Trader's weekly revenue showed modest fluctuations, peaking at $38 in late November but generally staying within the $12 to $25 range. However, there were no recorded downloads or active users for this game during the quarter.
Slap Kings saw a notable increase in weekly revenue towards the end of the quarter, climbing from negligible amounts in early October to $45 by late December. Downloads exhibited a steady rise, starting at 795 in late September and reaching a peak of 2K by the final week of December. Active users followed a similar pattern, growing from 2.9K in late September to 5.9K by the end of December.
For more detailed insights and data, visit Sensor Tower.